Altermatic Force Persist Module
Created by: Michael "Spirit Shard" Stanich

This is a simple module for Altermatic 0.4 DEV which forces the save system to trigger while playing in muliplayer as non-host (remote client).

!!! ONLY USE THIS WITH Altermatic 0.4 DEV !!!
This is like a hotfix and may cause issues on newer/older versions!

- What does this due -
Altermatic 0.4 DEV has a bug that doesn't trigger the persist save within Altermatic, so swaps don't save between sessions properly. This simple module just triggers the save with the proper hooks and if no hook works it will save on a timer.

- Known Issues -
When joining multiplayer, Altermatic isn't able to pull the WorldID properly, meaning all multiplayer sessions will save into the same Altermatic persist file with no WorldID string attached. This effectively means all multiplayer sessions save into the same file, causing save bloat. This could slow down the parsing step and cause stutter if it gets too big, but otherwise doesn't cause issues.

- Install -
To install, simply place the AltermaticForcePersist.pak into Palworld/Content/Paks/LogicMods folder next to the normal Altermatic.pak file. To uninstall you just delete the file.